D7: Interactive Forms
I refined my 2 questions. The first one is how to make film interactive emotionally? and the second one is from the perspective of mobile phones, how their life might looks like?

Then, I pick up three form post and paired them with my former question, including video, game and music because I think these 3 from are able to address my problem domain.
After that, I briefly expanded 3 ideas based on different form:
(1.) Video: When audience are watch this video, their emotion reactions will be detected. According to their reactions, the plots will continually shift and different endings will also be triggered.
(2.)Game: player can select different options based on their emotions, then triggering different stories during the game.
Feedback: Creating a game have different ending is interesting. Reference on Movie "Black Mirror: Bandersnatch". It talk about exploring a video game which has a mind-bending tale with multiple endings. I might get some inspiration from that.
Friction Mapping:
I drew a circle in the middle and write Video from inside of it. There are 4. branches, namely story, character, psychology and music. Additionally, each branch has sub-branches:
Story: plots, endings
Character: role-play, conflict/motivation between good guys and bad guys, NPC
Music: Type(Electronic Dance Music, Rock Music,Jazz,Pop...), Characteristics(Volume, tone, frequency), Musical instrument.
Psychology: emotion(postive/negative)
Relationship: how can music affect emotion changes, then trigger different endings? etc.

Scenario: When people are watch a video at home, the story of video touch he/she. The story will keep changing, according to his/her feeling. Then people can select a music base on their emotion and stories. Also, based on the music, the plot will change as well.s

Then, I pick up three form post and paired them with my former question, including video, game and music because I think these 3 from are able to address my problem domain.
After that, I briefly expanded 3 ideas based on different form:
(1.) Video: When audience are watch this video, their emotion reactions will be detected. According to their reactions, the plots will continually shift and different endings will also be triggered.
(2.)Game: player can select different options based on their emotions, then triggering different stories during the game.
Feedback: Creating a game have different ending is interesting. Reference on Movie "Black Mirror: Bandersnatch". It talk about exploring a video game which has a mind-bending tale with multiple endings. I might get some inspiration from that.
Friction Mapping:
I drew a circle in the middle and write Video from inside of it. There are 4. branches, namely story, character, psychology and music. Additionally, each branch has sub-branches:
Story: plots, endings
Character: role-play, conflict/motivation between good guys and bad guys, NPC
Music: Type(Electronic Dance Music, Rock Music,Jazz,Pop...), Characteristics(Volume, tone, frequency), Musical instrument.
Psychology: emotion(postive/negative)
Relationship: how can music affect emotion changes, then trigger different endings? etc.

Scenario: When people are watch a video at home, the story of video touch he/she. The story will keep changing, according to his/her feeling. Then people can select a music base on their emotion and stories. Also, based on the music, the plot will change as well.s

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